![Cxbx Cxbx](/uploads/1/2/5/7/125799677/179477173.jpg)
Take note: Due to the heightened interest in Cxbx-Reloaded, I, Aurora, provided the group to write a progress survey and posting on Wololo. This means that this can be an Formal progress document vetted and promoted by the group itself!
In the previous year, curiosity in Cxbx-Reloaded, an primary Xbox emulator, has skyrocketed and as a result, there have got been excellent strides in the development of this emulator.
Chart showing the position of examined video games after April's work! (The graph is definitely out of 633!)
The data to the right speak for themselves since there are already some playable games and games that got in-game!
Summary of the report
The month of April delivered about some noteworthy improvements specifically in the sound department but also in various other areas such as memory management so that a more stable experience is provided. Among this 30 days's improvements to the emulator, we can find:
- Substantial enhancements to DirectSoundemulation which effects in significantly superior sound in games such as Ghost Recon: Isle Thunder, The Simpsons: Street Rage and others.
- The graphics rendering part of the emulator also got sizeable enhancements with numerous texture object rendering repairs and code clean-ups.
Thanks to numerous performance improvements and repairs, some video games like The Elder Scrolls III: Morrowind can operate at 4K!
Sound enhancements: Major DirectSound improvement and Sound stream improvements.
![Reloaded Reloaded](https://i.ytimg.com/vi/hU1L2p7hzKY/maxresdefault.jpg)
Today you can really pay attention to the sport's good while getting a good mafioso in Mafia for the XBOX! ?
When you appear at the commits for last 30 days, the matter that will surely capture your attention will be the large amount of audio-related program code updates by RadWolfie. Among the DirectSound commits, we find the inclusion ofmulti-channel good support, fixes related to properly representing a sound's volume and different other maintenance tasks which permit sound to function in Mafia, JSRF and ‘Taz - Desired' among others!
On a more technical take note, there were also many commits related to the correct reading of audio fields therefore that the sound emulation is more full and much less prone to piling. It is usually important to take note that Apr's progress is straight tied to RadWolfie't work in Drive with the XBOX'beds ADPCM audio codec which is usually extremely important for BGM and good results to work properly!